Beginning 3D game development with Unity 4 : all-in-one, multi-platform game development / Sue Blackman.

By: Blackman, Sue [author.]Material type: TextTextSeries: Technology in action series: Publisher: [New York] : Apress, [2013]Copyright date: © 2013 by Sue BlackmanEdition: Second EditionDescription: xxviii, 778 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781430248996Other title: Beginning three D game development with Unity fourSubject(s): Unity (Electronic resource) | Three-dimensional display systems | Computer games -- ProgrammingDDC classification: 794.816693
Contents:
Introduction to game development -- Unity UI basics -- Getting started -- Scripting: getting your feet wet -- Terrain generation: creating a test environment -- Navigation and functionality -- Cursor control -- Imported assets -- Action objects -- Managing state -- Exploring transistions -- Physics and special effects -- Message text -- Inventory logic -- Managing the inventory -- Dialogue trees -- Mecanim and characters -- Game environment -- Setting up the game -- Menus and levels.
Summary: Beginning 3D Game Development with Unity 4is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
    Average rating: 0.0 (0 votes)
Item type Current location Call number Materials specified Status Notes Date due Barcode Item holds
NB-Book NB-Book Uofcanada Library
794.816693 SUE/NB (Browse shelf) Not for loan Gift from Iqraa 00001833
Total holds: 0

Previous edition: 2011.

Includes index.

Introduction to game development -- Unity UI basics -- Getting started -- Scripting: getting your feet wet -- Terrain generation: creating a test environment -- Navigation and functionality -- Cursor control -- Imported assets -- Action objects -- Managing state -- Exploring transistions -- Physics and special effects -- Message text -- Inventory logic -- Managing the inventory -- Dialogue trees -- Mecanim and characters -- Game environment -- Setting up the game -- Menus and levels.

Beginning 3D Game Development with Unity 4is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

There are no comments on this title.

to post a comment.

Services:

Circulation (Check in – Check out)
References collection
Periodicals collection
Internet Services
On-line search using online catalog (OPAC)
Users education (How to use the library)
Query answering (Ask Librarian)
Current Awareness Services (CAS)

Follow Us:

Copyright © 2020 Universities of Canada in Egypt. All rights reserved