Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington.
Material type: TextPublisher: Boca Raton : CRC press: Taylor & Francis Group, 2010Copyright date: © 2010 by Taylor & Francis Group, LLCEdition: Second EditionDescription: xxix, 522 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780123819765Subject(s): Physics -- Data processing | Computer games -- ProgrammingDDC classification: 794.81526Item type | Current location | Call number | Materials specified | Status | Date due | Barcode | Item holds |
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NB-Book | Uofcanada Library | 794.81526 IAN/NB (Browse shelf) | Not for loan | 00000834 | |||
Book | Uofcanada Library | 794.81526 IAN (Browse shelf) | Available | 00000835 | |||
Book | Uofcanada Library | 794.81526 IAN (Browse shelf) | Available | 00000836 |
Total holds: 0
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Includes bibliographical references and index.
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