Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington.

By: Millington, Ian [author.]Material type: TextTextPublisher: Boca Raton : CRC press: Taylor & Francis Group, 2010Copyright date: © 2010 by Taylor & Francis Group, LLCEdition: Second EditionDescription: xxix, 522 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780123819765Subject(s): Physics -- Data processing | Computer games -- ProgrammingDDC classification: 794.81526
    Average rating: 0.0 (0 votes)
Item type Current location Call number Materials specified Status Date due Barcode Item holds
NB-Book NB-Book Uofcanada Library
794.81526 IAN/NB (Browse shelf) Not for loan 00000834
Book Book Uofcanada Library
794.81526 IAN (Browse shelf) Available 00000835
Book Book Uofcanada Library
794.81526 IAN (Browse shelf) Available 00000836
Total holds: 0

Includes bibliographical references and index.

There are no comments on this title.

to post a comment.

Services:

Circulation (Check in – Check out)
References collection
Periodicals collection
Internet Services
On-line search using online catalog (OPAC)
Users education (How to use the library)
Query answering (Ask Librarian)
Current Awareness Services (CAS)

Follow Us:

Copyright © 2020 Universities of Canada in Egypt. All rights reserved