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1.
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton, FL : A K Peters/CRC Press, [2013]Copyright date: © 2013 by Taylor & Francis Group, LLCAvailability: Items available for reference: Not for loanCall number: 794.81536 KEI/NB (1). :

2.
3D game environments : create professional 3D game worlds / Luke Ahearn.

by Ahearn, Luke [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: © 2017 by Taylor & Francis Group, LLCOther title: Three D game environments.Availability: Items available for reference: Not for loanCall number: 794.81526 LUK/NB (1). :

3.
HTML5 games : creating fun with HTML5, CSS3, and WebGL / Jacob Seidelin.

by Seidelin, Jacob [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Chichester, West Sussex, United Kingdom : Wiley, 2014Copyright date: © 2014 John Wiley and Sons, LtdOther title: HTML five games .Availability: Items available for reference: Not for loanCall number: 794.81526 JAC/NB (1). :

4.
Introduction to 3D game programming with Directx ®11 / Frank D. Luna.

by Luna, Frank D [author.].

Material type: Text Text; Format: print optical disc; Literary form: Not fiction Publisher: Dulles, Virginia : Mercury Learning and Information, [2012]Copyright date: © 2012 by Mercury Learning and Information LLCOther title: Introduction to 3D game programming with DirectX 11.Availability: Items available for reference: Not for loanCall number: 794.81536 FRA/NB (2). :

5.
Maya studio projects : Game environments and props / Michael McKinley.

by McKinley, Michael (Michael T.) [author.].

Material type: Text Text; Format: print optical disc; Literary form: Not fiction Publisher: Indianapolis, Ind. : Wiley Publishing, Inc., 2010Copyright date: © 2010 by Wiley Publishing, IncOther title: Game environments and props.Availability: Items available for reference: Not for loanCall number: 006.696 MIC/NB (2). :

6.
Programming 2D games / Charles Kelly.

by Kelly, Charles [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, [2012]Copyright date: © 2012 by Taylor & Francis Group, LLCOther title: Programming Two D games.Availability: Items available for reference: Not for loanCall number: 794.81526 CHA/NB (1). :

7.
Game programming with Silverlight / Michael Snow.

by Snow, Michael (Mike) [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Course Technology, [2010]Copyright date: © 2010 Course TechnologyAvailability: Items available for reference: Not for loanCall number: 794.81526 MIC/NB (1). :

8.
Design and content creation : a GameDev.net collection / Drew Sikora and John Hattan, series editors.

by Sikora, Drew [editor.] | Hattan, John [editor.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Course Technology, Cengage Learning, 2009Copyright date: © 2009 Course Technology, a party of Cengage LearningAvailability: Items available for reference: Not for loanCall number: 794.81526 DRE/NB (1). :

9.
Beginning game programming / Jonathan S. Harbour.

by Harbour, Jonathan S [author.].

Edition: Fourth Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: © 2015 Cengage Learning PTRAvailability: Items available for reference: Not for loanCall number: 794.81526 JON/NB (1). :

10.
Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington.

by Millington, Ian [author.].

Edition: Second Edition.Material type: Text Text; Format: print festschrift ; Literary form: Not fiction Publisher: Boca Raton : CRC press: Taylor & Francis Group, 2010Copyright date: © 2010 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81526 IAN (2). Items available for reference: Not for loanCall number: 794.81526 IAN/NB (1).

11.
Beginning 3D game development with Unity 4 : all-in-one, multi-platform game development / Sue Blackman.

by Blackman, Sue [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: [New York] : Apress, [2013]Copyright date: © 2013 by Sue BlackmanOther title: Beginning three D game development with Unity four.Availability: Items available for reference: Not for loanCall number: 794.816693 SUE/NB (1). :


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