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1.
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton, FL : A K Peters/CRC Press, [2013]Copyright date: © 2013 by Taylor & Francis Group, LLCAvailability: Items available for reference: Not for loanCall number: 794.81536 KEI/NB (1). :

2.
Level up! : the guide to great video game design / Scott Rogers.

by Rogers, Scott [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Chichester, UK : Wiley, 2014Copyright date: © 2014 John Wiley and Sons, LtdAvailability: Items available for loan: Call number: 794.81 SCO (2). Items available for reference: Not for loanCall number: 794.81 SCO/NB (1).

3.
Fundamentals of game design / Ernest Adams.

by Adams, Ernest (Ernest W.) [author.].

Edition: Third Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: [Berkeley, CA] : New Riders, [2014]Copyright date: © 2014 by Pearson Education, IncAvailability: Items available for loan: Call number: 794.81536 ERN (2). Items available for reference: Not for loanCall number: 794.81536 ERN/NB (1).


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