000 01109cam a2200325 i 4500
001 20346995
003 OSt
005 20221114152549.0
008 180206s2019 flua b 001 0 eng d
010 _a 2018004893
020 _a9781138035454
_qhardcover (alk. paper)
040 _aDLC
_beng
_erda
_cDLC
_dUOC
042 _apcc
082 0 0 _a794.81526
_223
_bJAS
100 1 _aGregory, Jason,
_d1970-
_eauthor.
_93796
245 1 0 _aGame engine architecture /
_cJason Gregory.
250 _aThird Edition.
264 1 _aBoca Raton :
_bCRC Press, Taylor & Francis Group,
_c[2019].
264 4 _c© 2019 by Taylor & Francis Group, LLC.
300 _axviii, 1200 pages :
_billustrations (chiefly color) ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
650 0 _aSoftware architecture.
_93797
650 0 _aComputer games
_xDesign.
_93153
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cTEXT BOOK
999 _c1321
_d1321