000 | 01109cam a2200325 i 4500 | ||
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001 | 20346995 | ||
003 | OSt | ||
005 | 20221114152549.0 | ||
008 | 180206s2019 flua b 001 0 eng d | ||
010 | _a 2018004893 | ||
020 |
_a9781138035454 _qhardcover (alk. paper) |
||
040 |
_aDLC _beng _erda _cDLC _dUOC |
||
042 | _apcc | ||
082 | 0 | 0 |
_a794.81526 _223 _bJAS |
100 | 1 |
_aGregory, Jason, _d1970- _eauthor. _93796 |
|
245 | 1 | 0 |
_aGame engine architecture / _cJason Gregory. |
250 | _aThird Edition. | ||
264 | 1 |
_aBoca Raton : _bCRC Press, Taylor & Francis Group, _c[2019]. |
|
264 | 4 | _c© 2019 by Taylor & Francis Group, LLC. | |
300 |
_axviii, 1200 pages : _billustrations (chiefly color) ; _c24 cm. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aSoftware architecture. _93797 |
|
650 | 0 |
_aComputer games _xDesign. _93153 |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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942 |
_2ddc _cTEXT BOOK |
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999 |
_c1321 _d1321 |