000 | 01052aam a2200301 i 4500 | ||
---|---|---|---|
001 | ocn898432455 | ||
003 | OCoLC | ||
005 | 20221115143203.0 | ||
008 | 141215s2014 a b 001 0 eng d | ||
020 |
_a9780990582908 _qpaperback |
||
035 | _a(OCoLC)ocn898432455 | ||
035 | _a(OCoLC)898432455 | ||
040 |
_aIG# _beng _erda _cIG# _dOCLCO _dMEAUC _dOCLCF _dNHM _dYDXCP _dUOC |
||
049 | _aIUPB | ||
082 | 0 | 0 |
_a794.81 _223 _bROB |
100 | 1 |
_aNystrom, Robert _eauthor. _92973 |
|
245 | 1 | 0 |
_aGame programming patterns / _cRobert Nystrom. |
264 | 1 |
_a[United States?] : _bGenever Benning, _c[2014]. |
|
264 | 4 | _c© 2014 by Robert Nystrom. | |
300 |
_avii, 345 pages : _billustrations ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
500 | _aIncludes index. | ||
505 | 0 | _aDesign patterns revisited -- Sequencing patterns -- Behavioral patterns -- Decoupling patterns -- Optimization patterns. | |
650 | 0 |
_aComputer games _xProgramming. _93174 |
|
942 |
_2ddc _cTEXT BOOK |
||
999 |
_c1339 _d1339 |