000 | 02055cam a2200349 i 4500 | ||
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001 | 18024768 | ||
003 | OSt | ||
005 | 20220623151200.0 | ||
008 | 140130s2015 maua 001 0 eng | ||
010 | _a 2014932088 | ||
020 |
_a9781305258952 _qpaperback |
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020 |
_a1305258959 _qpaperback |
||
040 |
_aDLC _beng _cDLC _erda _dDLC _dUOC |
||
082 | 0 | 0 |
_a794.81526 _223 _bJON |
100 | 1 |
_aHarbour, Jonathan S. _eauthor. _9826 |
|
245 | 1 | 0 |
_aBeginning game programming / _cJonathan S. Harbour. |
250 | _aFourth Edition. | ||
264 | 1 |
_aBoston, MA : _bCengage Learning, _c[2015]. |
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264 | 4 | _c© 2015 Cengage Learning PTR. | |
300 |
_axviii, 430 pages : _billustrations ; _c23 cm. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes Appendix and index. | ||
520 |
_a"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- _cUnedited summary from book. |
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650 | 0 |
_9735 _aComputer graphics. |
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650 | 0 |
_93174 _aComputer games _xProgramming. |
|
906 |
_a7 _bcbc _corigcop _d2 _encip _f20 _gy-gencatlg |
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942 |
_2ddc _cBK |
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999 |
_c289 _d289 |