000 02055cam a2200349 i 4500
001 18024768
003 OSt
005 20220623151200.0
008 140130s2015 maua 001 0 eng
010 _a 2014932088
020 _a9781305258952
_qpaperback
020 _a1305258959
_qpaperback
040 _aDLC
_beng
_cDLC
_erda
_dDLC
_dUOC
082 0 0 _a794.81526
_223
_bJON
100 1 _aHarbour, Jonathan S.
_eauthor.
_9826
245 1 0 _aBeginning game programming /
_cJonathan S. Harbour.
250 _aFourth Edition.
264 1 _aBoston, MA :
_bCengage Learning,
_c[2015].
264 4 _c© 2015 Cengage Learning PTR.
300 _axviii, 430 pages :
_billustrations ;
_c23 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes Appendix and index.
520 _a"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." --
_cUnedited summary from book.
650 0 _9735
_aComputer graphics.
650 0 _93174
_aComputer games
_xProgramming.
906 _a7
_bcbc
_corigcop
_d2
_encip
_f20
_gy-gencatlg
942 _2ddc
_cBK
999 _c289
_d289