000 01304cam a2200349 i 4500
001 16198806
003 OSt
005 20221024145029.0
008 100422t20102010flua b 011 0 eng d
010 _a 2010014533
015 _aGBB069715
_2bnb
016 7 _a015571713
_2Uk
020 _a9780123819765
_qpaperback
035 _a(OCoLC)ocn609304030
040 _aDLC
_cDLC
_dUKM
_dYDXCP
_dC#P
_dBWX
_dDLC
_dUOC
_erda
_beng
082 0 0 _a794.81526
_223
_bIAN
100 1 _aMillington, Ian
_eauthor.
_9479
245 1 0 _aGame physics engine development :
_bhow to build a robust commercial-grade physics engine for your game /
_cIan Millington.
250 _aSecond Edition.
264 1 _aBoca Raton :
_bCRC press: Taylor & Francis Group,
_c2010.
264 4 _c© 2010 by Taylor & Francis Group, LLC.
300 _axxix, 522 pages :
_billustrations ;
_c24 cm.
336 _2rdacontent
_atext
_btxt
337 _2rdamedia
_aunmediated
_bn
338 _2rdacarrier
_avolume
_bnc
504 _aIncludes bibliographical references and index.
650 0 _93585
_aPhysics
_xData processing.
650 0 _93174
_aComputer games
_xProgramming.
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
999 _c519
_d519