000 | 01304cam a2200349 i 4500 | ||
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001 | 16198806 | ||
003 | OSt | ||
005 | 20221024145029.0 | ||
008 | 100422t20102010flua b 011 0 eng d | ||
010 | _a 2010014533 | ||
015 |
_aGBB069715 _2bnb |
||
016 | 7 |
_a015571713 _2Uk |
|
020 |
_a9780123819765 _qpaperback |
||
035 | _a(OCoLC)ocn609304030 | ||
040 |
_aDLC _cDLC _dUKM _dYDXCP _dC#P _dBWX _dDLC _dUOC _erda _beng |
||
082 | 0 | 0 |
_a794.81526 _223 _bIAN |
100 | 1 |
_aMillington, Ian _eauthor. _9479 |
|
245 | 1 | 0 |
_aGame physics engine development : _bhow to build a robust commercial-grade physics engine for your game / _cIan Millington. |
250 | _aSecond Edition. | ||
264 | 1 |
_aBoca Raton : _bCRC press: Taylor & Francis Group, _c2010. |
|
264 | 4 | _c© 2010 by Taylor & Francis Group, LLC. | |
300 |
_axxix, 522 pages : _billustrations ; _c24 cm. |
||
336 |
_2rdacontent _atext _btxt |
||
337 |
_2rdamedia _aunmediated _bn |
||
338 |
_2rdacarrier _avolume _bnc |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_93585 _aPhysics _xData processing. |
|
650 | 0 |
_93174 _aComputer games _xProgramming. |
|
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2ddc _cBK |
||
999 |
_c519 _d519 |