Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington.
Material type:
TextPublisher: Boca Raton : CRC press: Taylor & Francis Group, 2010Copyright date: © 2010 by Taylor & Francis Group, LLCEdition: Second EditionDescription: xxix, 522 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780123819765Subject(s): Physics -- Data processing | Computer games -- ProgrammingDDC classification: 794.81526
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Uofcanada Library | 794.81526 IAN (Browse shelf) | Available | 00000836 |
Includes bibliographical references and index.


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