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| 003 | WaSeSS | ||
| 005 | 20241015113550.0 | ||
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| 007 | cr n | ||
| 008 | 240113s2023 enka sb 001 0 eng d | ||
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_z9781803243252 _qprint |
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_a9781803246185 _cebook |
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_a621 _223 _bSTU |
|
| 100 | 1 |
_aButler, Stuart. _eauthor. |
|
| 245 | 1 | 0 |
_aGame Development Patterns with Unreal Engine 5 : _bBuild Maintainable and Scalable Systems with C++ and Blueprint / _cStuart Butler, Tom Oliver, and Christopher J. Headleand. |
| 250 | _aFirst edition. | ||
| 264 | 1 |
_aBirmingham, England : _bPackt Publishing Ltd., _c[2023] |
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| 300 |
_a1 online resource , (vi, 237 page : _billustrations; digital, PDF file |
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| 336 |
_2rdacontent _atext _btxt |
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| 337 |
_2rdamedia _acomputer _bc |
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| 338 |
_2rdacarrier _aonline resource _bcr |
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| 347 |
_2rda _atext file _bPDF |
||
| 504 | _aIncludes bibliographical references and index. | ||
| 506 | _aAvailable on campus and off campus with authorized login. | ||
| 588 | _aDescription based on print version record. | ||
| 590 | _aElectronic reproduction. Ann Arbor, MI : ProQuest, 2018. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. | ||
| 650 | 0 | _aThree-dimensional display systems. | |
| 700 | 1 |
_aOliver, Tom. _eauthor. |
|
| 700 | 1 |
_aHeadleand, Christopher J. _eauthor. _94293 |
|
| 776 | 0 | 8 |
_iPrint version: _aButler, Stuart. _tGame Development Patterns with Unreal Engine 5 : Build Maintainable and Scalable Systems with C++ and Blueprint. _bFirst edition. _dBirmingham, England : Packt Publishing Ltd., c2023 _hxvi, 237 pages _z9781803243252 |
| 797 | 2 | _aProQuest (Firm) | |
| 856 | 4 | 0 | _uhttps://elibrary.gemzplatform.com/qv3o |
| 942 |
_2ddc _cPDF |
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| 949 | _hsbenebook | ||
| 999 |
_c1616 _d1616 |
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