000 -LEADER |
fixed length control field |
01017nam a2200289 i 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20241015133750.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
241015s2020 ||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9788648492517 |
Qualifying information |
ebook |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
8648492513 |
Qualifying information |
ebook |
040 ## - CATALOGING SOURCE |
Transcribing agency |
uoc |
Modifying agency |
uoc |
Description conventions |
rda |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Edition number |
23 |
Classification number |
005.1 |
Item number |
STE |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Ulibarri , Stephen Seth |
Relator term |
author. |
9 (RLIN) |
4296 |
245 1# - TITLE STATEMENT |
Title |
Unreal Engine C++ the Ultimate Developer's Handbook: |
Remainder of title |
Learn C++ and Unreal Engine by Creating a Complete Action Game/ |
Statement of responsibility, etc. |
Stephen Seth Ulibarri |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Name of producer, publisher, distributor, manufacturer |
[Stephen Seth Ulibarri ], |
Date of production, publication, distribution, manufacture, or copyright notice |
2020 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource, 534 pages; |
Other physical details |
illustrations; digital, PDF file |
336 ## - CONTENT TYPE |
Source |
rdacontent |
Content type term |
text |
Content type code |
txt |
337 ## - MEDIA TYPE |
Source |
rdamedia |
Media type term |
computer |
Media type code |
c |
338 ## - CARRIER TYPE |
Source |
rdacarrier |
Carrier type term |
online resource |
Carrier type code |
cr |
347 ## - DIGITAL FILE CHARACTERISTICS |
Source |
rda |
File type |
text file |
Encoding format |
PDF |
500 ## - GENERAL NOTE |
General note |
Includes Glossary |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
General subdivision |
Video Games |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Form subdivision |
Video Programing |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM |
Form subdivision |
C++ (computer program language) |
9 (RLIN) |
2249 |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="https://elibrary.gemzplatform.com/hes6">https://elibrary.gemzplatform.com/hes6</a> |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
e-book |