000 -LEADER |
fixed length control field |
02977cam a2200421 i 4500 |
001 - CONTROL NUMBER |
control field |
17124594 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20220622094526.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
co ugu|||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
120118s2012 vaua b 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2012931119 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781936420223 |
Qualifying information |
paperback |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)ocn754724429 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
BTCTA |
Language of cataloging |
eng |
Transcribing agency |
BTCTA |
Modifying agency |
YDXCP |
-- |
BWX |
-- |
KMM |
-- |
IXA |
-- |
BDX |
-- |
CDX |
-- |
DAC |
-- |
ZWZ |
-- |
OCLCF |
-- |
DLC |
-- |
UOC |
Description conventions |
rda |
042 ## - AUTHENTICATION CODE |
Authentication code |
lccopycat |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.81536 |
Edition number |
22 |
Item number |
FRA |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Luna, Frank D. |
Relator term |
author. |
9 (RLIN) |
784 |
245 10 - TITLE STATEMENT |
Title |
Introduction to 3D game programming with Directx ®11 / |
Statement of responsibility, etc. |
Frank D. Luna. |
246 30 - VARYING FORM OF TITLE |
Title proper/short title |
Introduction to 3D game programming with DirectX 11 |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
Dulles, Virginia : |
Name of producer, publisher, distributor, manufacturer |
Mercury Learning and Information, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2012]. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
© 2012 by Mercury Learning and Information LLC. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxxviii, 864 pages : |
Other physical details |
illustrations ; |
Dimensions |
23 cm + |
Accompanying material |
1 CD-ROM (4 3/4 inch). |
336 ## - CONTENT TYPE |
Source |
rdacontent |
Content type term |
text |
Content type code |
txt |
337 ## - MEDIA TYPE |
Source |
rdamedia |
Media type term |
unmediated |
Media type code |
n |
337 ## - MEDIA TYPE |
Source |
rdamedia |
Media type term |
computer |
Media type code |
c |
338 ## - CARRIER TYPE |
Source |
rdacarrier |
Carrier type term |
volume |
Carrier type code |
nc |
338 ## - CARRIER TYPE |
Source |
rdacarrier |
Carrier type term |
computer disc |
Carrier type code |
cd |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc. note |
Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Mathematical prerequisites -- Vector algebra -- Matrix algebra -- Transformations -- Direct3D foundations -- Direct3D initialization -- The rendering pipeline -- Drawing in Direct3D -- Lighting -- Texturing -- Blending -- Stenciling -- The geometry shader -- The compute shader -- The tessellation stages -- Topics -- Building a first person camera -- Instancing and frustum culling -- Picking -- Cube mapping -- Normal mapping and displacement mapping -- Terrain rendering -- Particle systems and stream-out -- Shadow mapping -- Ambient occlusion -- Meshes -- Quaternions -- Character animation -- Appendix A: Introduction to Windows programming -- Appendix B: High level shader language reference -- Appendix C: Some analytic geometry -- Appendix D: Solutions to exercises. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures."--P. [4] of cover. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
DirectX |
9 (RLIN) |
785 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Three-dimensional display systems. |
9 (RLIN) |
779 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
9 (RLIN) |
3174 |
General subdivision |
Programming. |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
7 |
b |
cbc |
c |
copycat |
d |
2 |
e |
ncip |
f |
20 |
g |
y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
Book |