Introduction to 3D game programming with Directx ®11 / (Record no. 229)

000 -LEADER
fixed length control field 02977cam a2200421 i 4500
001 - CONTROL NUMBER
control field 17124594
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220622094526.0
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field co ugu||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 120118s2012 vaua b 001 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2012931119
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781936420223
Qualifying information paperback
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)ocn754724429
040 ## - CATALOGING SOURCE
Original cataloging agency BTCTA
Language of cataloging eng
Transcribing agency BTCTA
Modifying agency YDXCP
-- BWX
-- KMM
-- IXA
-- BDX
-- CDX
-- DAC
-- ZWZ
-- OCLCF
-- DLC
-- UOC
Description conventions rda
042 ## - AUTHENTICATION CODE
Authentication code lccopycat
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81536
Edition number 22
Item number FRA
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Luna, Frank D.
Relator term author.
9 (RLIN) 784
245 10 - TITLE STATEMENT
Title Introduction to 3D game programming with Directx ®11 /
Statement of responsibility, etc. Frank D. Luna.
246 30 - VARYING FORM OF TITLE
Title proper/short title Introduction to 3D game programming with DirectX 11
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Dulles, Virginia :
Name of producer, publisher, distributor, manufacturer Mercury Learning and Information,
Date of production, publication, distribution, manufacture, or copyright notice [2012].
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice © 2012 by Mercury Learning and Information LLC.
300 ## - PHYSICAL DESCRIPTION
Extent xxxviii, 864 pages :
Other physical details illustrations ;
Dimensions 23 cm +
Accompanying material 1 CD-ROM (4 3/4 inch).
336 ## - CONTENT TYPE
Source rdacontent
Content type term text
Content type code txt
337 ## - MEDIA TYPE
Source rdamedia
Media type term unmediated
Media type code n
337 ## - MEDIA TYPE
Source rdamedia
Media type term computer
Media type code c
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term volume
Carrier type code nc
338 ## - CARRIER TYPE
Source rdacarrier
Carrier type term computer disc
Carrier type code cd
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Mathematical prerequisites -- Vector algebra -- Matrix algebra -- Transformations -- Direct3D foundations -- Direct3D initialization -- The rendering pipeline -- Drawing in Direct3D -- Lighting -- Texturing -- Blending -- Stenciling -- The geometry shader -- The compute shader -- The tessellation stages -- Topics -- Building a first person camera -- Instancing and frustum culling -- Picking -- Cube mapping -- Normal mapping and displacement mapping -- Terrain rendering -- Particle systems and stream-out -- Shadow mapping -- Ambient occlusion -- Meshes -- Quaternions -- Character animation -- Appendix A: Introduction to Windows programming -- Appendix B: High level shader language reference -- Appendix C: Some analytic geometry -- Appendix D: Solutions to exercises.
520 ## - SUMMARY, ETC.
Summary, etc. "This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures."--P. [4] of cover.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title DirectX
9 (RLIN) 785
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Three-dimensional display systems.
9 (RLIN) 779
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
9 (RLIN) 3174
General subdivision Programming.
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
a 7
b cbc
c copycat
d 2
e ncip
f 20
g y-gencatlg
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type
          Uofcanada Library Uofcanada Library 05/13/2020   794.81536 FRA/NB 00000322 05/13/2020 05/13/2020 NB-Book
          Uofcanada Library Uofcanada Library 05/13/2020   794.81536 FRA/NB 00000323 05/13/2020 05/13/2020 NB-CD

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