The art of game design : a book of lenses / Jesse Schell.
Material type: TextPublisher: Boca Raton, FL : Taylor & Francis, CRC Press, [2020]Copyright date: © 2020 by Taylor & Francis Group, LLCEdition: Third EditionDescription: xIii, 610 pages : color illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781138632059Subject(s): Computer games -- DesignDDC classification: 794.81536 Summary: Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.Item type | Current location | Call number | Materials specified | Status | Date due | Barcode | Item holds |
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NB-Book | Uofcanada Library | 794.81536 JES/NB (Browse shelf) | Not for loan | 00001793 | |||
Book | Uofcanada Library | 794.81536 JES (Browse shelf) | Available | 00001794 | |||
Book | Uofcanada Library | 794.81536 JES (Browse shelf) | Available | 00001795 |
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794.81536 FRA/NB Introduction to 3D game programming with Directx ®11 / | 794.81536 FRA/NB Introduction to 3D game programming with Directx ®11 / | 794.81536 JES The art of game design : a book of lenses / | 794.81536 JES The art of game design : a book of lenses / | 794.81536 JES/NB The art of game design : a book of lenses / | 794.81536 KEI/NB Game design theory : a new philosophy for understanding games / | 794.816693 SUE/NB Beginning 3D game development with Unity 4 : all-in-one, multi-platform game development / |
Includes bibliographical references and index.
Presents over 100 sets of questions, or different lenses, for viewing a game's design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. New to this edition: many great examples from new VR and AR platforms as well as examples from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
Jesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.
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