A theory of fun for game design / by Raph Koster ; Foreword by Will Wright.
Material type: TextPublisher: Sebastopol, California : O'Reilly Media, 2013Copyright date: © 2014 Raph KosterEdition: Second editionDescription: xviii, 279 pages : color illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781449363215Subject(s): Computer games -- Design | Computer games -- Social aspectsDDC classification: 794.8Item type | Current location | Call number | Materials specified | Status | Date due | Barcode | Item holds |
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NB-Textbook | Uofcanada Library | 794.8 RAP/NB (Browse shelf) | Not for loan | 00001809 | |||
Textbook | Uofcanada Library | 794.8 RAP (Browse shelf) | Available | 00001810 | |||
Textbook | Uofcanada Library | 794.8 RAP (Browse shelf) | Available | 00001811 |
Total holds: 0
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793.73 PAU/NB Improve your lateral thinking : puzzles to challenge your mind / | 794.8 ALE Learning C# programming with Unity 3D / | 794.8 RAP A theory of fun for game design / | 794.8 RAP A theory of fun for game design / | 794.8 RAP/NB A theory of fun for game design / | 794.81 ROB Game programming patterns / | 794.81 ROB/NB Game programming patterns / |
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