Game design theory : a new philosophy for understanding games / Keith Burgun.
Material type: TextPublisher: Boca Raton, FL : A K Peters/CRC Press, [2013]Copyright date: © 2013 by Taylor & Francis Group, LLCDescription: xxii, 165 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781466554207Subject(s): Computer games -- Design | Video games -- Design | Computer games -- ProgrammingDDC classification: 794.81536 Summary: "This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"-- Provided by publisher.Item type | Current location | Call number | Materials specified | Status | Date due | Barcode | Item holds |
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NB-Book | Uofcanada Library | 794.81536 KEI/NB (Browse shelf) | Not for loan | 00000318 |
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794.81536 JES The art of game design : a book of lenses / | 794.81536 JES The art of game design : a book of lenses / | 794.81536 JES/NB The art of game design : a book of lenses / | 794.81536 KEI/NB Game design theory : a new philosophy for understanding games / | 794.816693 SUE/NB Beginning 3D game development with Unity 4 : all-in-one, multi-platform game development / | 803 CHR/REF The Oxford dictionary of literary terms / | 808.007 SON How to take smart notes : one simple technique to boost writing, learning and thinking / |
Includes index.
"This work looks at how digital games fit into the long history of games and offers solutions to some of video games toughest design challenges. It covers the art and craft of developing a set of rules to create a contest between players or other agents, targeted specifically at digital game designers. The author outlines a somewhat radical philosophy based on thousands of years of game design, illustrating how we must adhere to these ancient principles if we are to improve digital games in the future"-- Provided by publisher.
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