Beginning game programming / Jonathan S. Harbour.
Material type: TextPublisher: Boston, MA : Cengage Learning, [2015]Copyright date: © 2015 Cengage Learning PTREdition: Fourth EditionDescription: xviii, 430 pages : illustrations ; 23 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781305258952; 1305258959Subject(s): Computer graphics | Computer games -- ProgrammingDDC classification: 794.81526 Summary: "This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book.Item type | Current location | Call number | Materials specified | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
NB-Book | Uofcanada Library | 794.81526 JON/NB (Browse shelf) | Not for loan | 00000344 |
Includes Appendix and index.
"This completely updated fourth edition of the popular Beginning Game Programming will introduce you to the fascinating world of game programming for Windows using Visual Studio 2013 and DirectX. The book requires only a basic understanding of the C++ language and provides a solid introduction to DirectX programming. You'll learn the basics of making sprite-based games without getting bogged down in complex 3D rendering. The instruction is step-by-step, building as you go. Even if you're new to the subject, you will be able to follow along, learning how to take your game ideas from concept to reality using today's standard professional game-creation tools. At the end of the book, you will put your new skills to use creating your own complete, fully functional game. Get started in game programming today, with Beginning Game Programming, fourth edition." -- Unedited summary from book.
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