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1.
3D game environments : create professional 3D game worlds / Luke Ahearn.

by Ahearn, Luke [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: © 2017 by Taylor & Francis Group, LLCOther title: Three D game environments.Availability: Items available for reference: Not for loanCall number: 794.81526 LUK/NB (1). :

2.
Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington.

by Millington, Ian [author.].

Edition: Second Edition.Material type: Text Text; Format: print festschrift ; Literary form: Not fiction Publisher: Boca Raton : CRC press: Taylor & Francis Group, 2010Copyright date: © 2010 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81526 IAN (2). Items available for reference: Not for loanCall number: 794.81526 IAN/NB (1).

3.
Game engine architecture / Jason Gregory.

by Gregory, Jason, 1970- [author.].

Edition: Third Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: © 2019 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81526 JAS (2). Items available for reference: Not for loanCall number: 794.81526 JAS/NB (1).


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