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1.
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton, FL : A K Peters/CRC Press, [2013]Copyright date: © 2013 by Taylor & Francis Group, LLCAvailability: Items available for reference: Not for loanCall number: 794.81536 KEI/NB (1). :

2.
3D game environments : create professional 3D game worlds / Luke Ahearn.

by Ahearn, Luke [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: © 2017 by Taylor & Francis Group, LLCOther title: Three D game environments.Availability: Items available for reference: Not for loanCall number: 794.81526 LUK/NB (1). :

3.
Game development for iOS with Unity3D / Jeff W. Murray.

by Murray, Jeff W [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, [2013]Copyright date: © 2013 byTaylor & Francis Group, LLCOther title: Game development for iOS with Unity three D.Availability: Items available for reference: Not for loanCall number: 794.81526 JEF/NB (1). :

4.
Programming 2D games / Charles Kelly.

by Kelly, Charles [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, [2012]Copyright date: © 2012 by Taylor & Francis Group, LLCOther title: Programming Two D games.Availability: Items available for reference: Not for loanCall number: 794.81526 CHA/NB (1). :

5.
Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington.

by Millington, Ian [author.].

Edition: Second Edition.Material type: Text Text; Format: print festschrift ; Literary form: Not fiction Publisher: Boca Raton : CRC press: Taylor & Francis Group, 2010Copyright date: © 2010 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81526 IAN (2). Items available for reference: Not for loanCall number: 794.81526 IAN/NB (1).

6.
Game engine architecture / Jason Gregory.

by Gregory, Jason, 1970- [author.].

Edition: Third Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: © 2019 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81526 JAS (2). Items available for reference: Not for loanCall number: 794.81526 JAS/NB (1).

7.
The art of game design : a book of lenses / Jesse Schell.

by Schell, Jesse, 1970- [author.].

Edition: Third Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton, FL : Taylor & Francis, CRC Press, [2020]Copyright date: © 2020 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81536 JES (2). Items available for reference: Not for loanCall number: 794.81536 JES/NB (1).


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