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3D game environments : create professional 3D game worlds / Luke Ahearn. by Ahearn, Luke [author.]. Edition: Second Edition.Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: © 2017 by Taylor & Francis Group, LLCOther title: Three D game environments.Availability: Items available for reference: Not for loanCall number: 794.81526 LUK/NB (1). :
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Programming 2D games / Charles Kelly. by Kelly, Charles [author.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, [2012]Copyright date: © 2012 by Taylor & Francis Group, LLCOther title: Programming Two D games.Availability: Items available for reference: Not for loanCall number: 794.81526 CHA/NB (1). :
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Game engine architecture / Jason Gregory. by Gregory, Jason, 1970- [author.]. Edition: Third Edition.Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: © 2019 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81526 JAS (2). Items available for reference: Not for loanCall number: 794.81526 JAS/NB (1).
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The art of game design : a book of lenses / Jesse Schell. by Schell, Jesse, 1970- [author.]. Edition: Third Edition.Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton, FL : Taylor & Francis, CRC Press, [2020]Copyright date: © 2020 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81536 JES (2). Items available for reference: Not for loanCall number: 794.81536 JES/NB (1).
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