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1.
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Rules of play : game design fundamentals / Katie Salen Tekinbaş and Eric Zimmerman. by Tekinbaş, Katie Salen [author.] | Zimmerman, Eric, 1969- [author.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Cambridge, Massachusetts ; London, England : MIT Press, [2004]Copyright date: © 2004 Massachusetts Institute of TechnologyAvailability: Items available for loan: Call number: 794.81526 KAT (2). Items available for reference: Not for loanCall number: 794.81526 KAT/NB (1).
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2.
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Game programming patterns / Robert Nystrom. by Nystrom, Robert [author.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: [United States?] : Genever Benning, [2014]Copyright date: © 2014 by Robert NystromAvailability: Items available for loan: Call number: 794.81 ROB (1). Items available for reference: Not for loanCall number: 794.81 ROB/NB (1).
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3.
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Level up! : the guide to great video game design / Scott Rogers. by Rogers, Scott [author.]. Edition: Second Edition.Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Chichester, UK : Wiley, 2014Copyright date: © 2014 John Wiley and Sons, LtdAvailability: Items available for loan: Call number: 794.81 SCO (2). Items available for reference: Not for loanCall number: 794.81 SCO/NB (1).
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4.
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Fundamentals of game design / Ernest Adams. by Adams, Ernest (Ernest W.) [author.]. Edition: Third Edition.Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: [Berkeley, CA] : New Riders, [2014]Copyright date: © 2014 by Pearson Education, IncAvailability: Items available for loan: Call number: 794.81536 ERN (2). Items available for reference: Not for loanCall number: 794.81536 ERN/NB (1).
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