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1.
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton, FL : A K Peters/CRC Press, [2013]Copyright date: © 2013 by Taylor & Francis Group, LLCAvailability: Items available for reference: Not for loanCall number: 794.81536 KEI/NB (1). :

2.
Rules of play : game design fundamentals / Katie Salen Tekinbaş and Eric Zimmerman.

by Tekinbaş, Katie Salen [author.] | Zimmerman, Eric, 1969- [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Cambridge, Massachusetts ; London, England : MIT Press, [2004]Copyright date: © 2004 Massachusetts Institute of TechnologyAvailability: Items available for loan: Call number: 794.81526 KAT (2). Items available for reference: Not for loanCall number: 794.81526 KAT/NB (1).

3.
Game engine architecture / Jason Gregory.

by Gregory, Jason, 1970- [author.].

Edition: Third Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: © 2019 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81526 JAS (2). Items available for reference: Not for loanCall number: 794.81526 JAS/NB (1).

4.
The art of game design : a book of lenses / Jesse Schell.

by Schell, Jesse, 1970- [author.].

Edition: Third Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton, FL : Taylor & Francis, CRC Press, [2020]Copyright date: © 2020 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81536 JES (2). Items available for reference: Not for loanCall number: 794.81536 JES/NB (1).

5.
A theory of fun for game design / by Raph Koster ; Foreword by Will Wright.

by Koster, Raph, 1971- [author.] | Wright, Will (William Ralph), 1960- [author of introduction.].

Edition: Second edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Sebastopol, California : O'Reilly Media, 2013Copyright date: © 2014 Raph KosterAvailability: Items available for loan: Call number: 794.8 RAP (2). Items available for reference: Not for loanCall number: 794.8 RAP/NB (1).

6.
Level up! : the guide to great video game design / Scott Rogers.

by Rogers, Scott [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Chichester, UK : Wiley, 2014Copyright date: © 2014 John Wiley and Sons, LtdAvailability: Items available for loan: Call number: 794.81 SCO (2). Items available for reference: Not for loanCall number: 794.81 SCO/NB (1).

7.
Fundamentals of game design / Ernest Adams.

by Adams, Ernest (Ernest W.) [author.].

Edition: Third Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: [Berkeley, CA] : New Riders, [2014]Copyright date: © 2014 by Pearson Education, IncAvailability: Items available for loan: Call number: 794.81536 ERN (2). Items available for reference: Not for loanCall number: 794.81536 ERN/NB (1).


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