Beginning 3D game development with Unity 4 : (Record no. 1374)

000 -LEADER
fixed length control field 03745cam a2200445 i 4500
001 - CONTROL NUMBER
control field 18352380
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20221116152908.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 102149s2013 a b 001 0 eng d
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2014469389
015 ## - NATIONAL BIBLIOGRAPHY NUMBER
National bibliography number GBB326950
Source bnb
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781430248996
Qualifying information paperback
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
Canceled/invalid ISBN 9781430249009
Qualifying information eBook
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)ocn832607801
040 ## - CATALOGING SOURCE
Original cataloging agency UKMGB
Language of cataloging eng
Transcribing agency UKMGB
Modifying agency OCLCO
-- TRUCL
-- A6Q
-- IXA
-- YDXCP
-- BTCTA
-- MZ3
-- OCLCF
Description conventions rda
Modifying agency SINLB
-- NJI
-- U3G
-- DLC
-- UOC
042 ## - AUTHENTICATION CODE
Authentication code lccopycat
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.816693
Edition number 23
Item number SUE
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Blackman, Sue
Relator term author.
9 (RLIN) 3277
245 10 - TITLE STATEMENT
Title Beginning 3D game development with Unity 4 :
Remainder of title all-in-one, multi-platform game development /
Statement of responsibility, etc. Sue Blackman.
246 3# - VARYING FORM OF TITLE
Title proper/short title Beginning three D game development with Unity four
250 ## - EDITION STATEMENT
Edition statement Second Edition.
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture [New York] :
Name of producer, publisher, distributor, manufacturer Apress,
Date of production, publication, distribution, manufacture, or copyright notice [2013].
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Date of production, publication, distribution, manufacture, or copyright notice © 2013 by Sue Blackman.
300 ## - PHYSICAL DESCRIPTION
Extent xxviii, 778 pages :
Other physical details illustrations ;
Dimensions 24 cm.
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
490 1# - SERIES STATEMENT
Series statement Technology in action
500 ## - GENERAL NOTE
General note Previous edition: 2011.
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction to game development -- Unity UI basics -- Getting started -- Scripting: getting your feet wet -- Terrain generation: creating a test environment -- Navigation and functionality -- Cursor control -- Imported assets -- Action objects -- Managing state -- Exploring transistions -- Physics and special effects -- Message text -- Inventory logic -- Managing the inventory -- Dialogue trees -- Mecanim and characters -- Game environment -- Setting up the game -- Menus and levels.
520 ## - SUMMARY, ETC.
Summary, etc. Beginning 3D Game Development with Unity 4is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE
Uniform title Unity (Electronic resource)
9 (RLIN) 791
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Three-dimensional display systems.
9 (RLIN) 779
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
9 (RLIN) 3174
General subdivision Programming.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Technology in action series.
9 (RLIN) 3278
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN)
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942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Book
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Permanent location Current location Date acquired Total Checkouts Full call number Barcode Date last seen Price effective from Koha item type Public note
          Uofcanada Library Uofcanada Library 08/07/2022   794.816693 SUE/NB 00001833 08/07/2022 08/07/2022 NB-Book Gift from Iqraa

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