000 -LEADER |
fixed length control field |
03745cam a2200445 i 4500 |
001 - CONTROL NUMBER |
control field |
18352380 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OSt |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20221116152908.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
102149s2013 a b 001 0 eng d |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2014469389 |
015 ## - NATIONAL BIBLIOGRAPHY NUMBER |
National bibliography number |
GBB326950 |
Source |
bnb |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781430248996 |
Qualifying information |
paperback |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781430249009 |
Qualifying information |
eBook |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)ocn832607801 |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
UKMGB |
Language of cataloging |
eng |
Transcribing agency |
UKMGB |
Modifying agency |
OCLCO |
-- |
TRUCL |
-- |
A6Q |
-- |
IXA |
-- |
YDXCP |
-- |
BTCTA |
-- |
MZ3 |
-- |
OCLCF |
Description conventions |
rda |
Modifying agency |
SINLB |
-- |
NJI |
-- |
U3G |
-- |
DLC |
-- |
UOC |
042 ## - AUTHENTICATION CODE |
Authentication code |
lccopycat |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.816693 |
Edition number |
23 |
Item number |
SUE |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Blackman, Sue |
Relator term |
author. |
9 (RLIN) |
3277 |
245 10 - TITLE STATEMENT |
Title |
Beginning 3D game development with Unity 4 : |
Remainder of title |
all-in-one, multi-platform game development / |
Statement of responsibility, etc. |
Sue Blackman. |
246 3# - VARYING FORM OF TITLE |
Title proper/short title |
Beginning three D game development with Unity four |
250 ## - EDITION STATEMENT |
Edition statement |
Second Edition. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
[New York] : |
Name of producer, publisher, distributor, manufacturer |
Apress, |
Date of production, publication, distribution, manufacture, or copyright notice |
[2013]. |
264 #4 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Date of production, publication, distribution, manufacture, or copyright notice |
© 2013 by Sue Blackman. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
xxviii, 778 pages : |
Other physical details |
illustrations ; |
Dimensions |
24 cm. |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
unmediated |
Media type code |
n |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
volume |
Carrier type code |
nc |
Source |
rdacarrier |
490 1# - SERIES STATEMENT |
Series statement |
Technology in action |
500 ## - GENERAL NOTE |
General note |
Previous edition: 2011. |
500 ## - GENERAL NOTE |
General note |
Includes index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Introduction to game development -- Unity UI basics -- Getting started -- Scripting: getting your feet wet -- Terrain generation: creating a test environment -- Navigation and functionality -- Cursor control -- Imported assets -- Action objects -- Managing state -- Exploring transistions -- Physics and special effects -- Message text -- Inventory logic -- Managing the inventory -- Dialogue trees -- Mecanim and characters -- Game environment -- Setting up the game -- Menus and levels. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Beginning 3D Game Development with Unity 4is perfect for those who would like tocome to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. In the second part, you'll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design. By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. |
630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Unity (Electronic resource) |
9 (RLIN) |
791 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Three-dimensional display systems. |
9 (RLIN) |
779 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer games |
9 (RLIN) |
3174 |
General subdivision |
Programming. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
Technology in action series. |
9 (RLIN) |
3278 |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
7 |
b |
cbc |
c |
copycat |
d |
2 |
e |
ncip |
f |
20 |
g |
y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
Book |