Learning C# programming with Unity 3D / Alex Okita.

By: Okita, Alex [author.]Material type: Computer fileComputer filePublisher: Boca Raton : CRC Press/Taylor & Francis Group, [2020]Copyright date: © 2020 by Taylor & Francis Group, LLCEdition: Second editionDescription: 1 online resource, xvii, 691 pages : illustrations; digital, PDF fileContent type: text Media type: computer Carrier type: online resourceISBN: 9781138336810; 9781138336827Subject(s): Unity (Electronic resource) | Video games -- Programming | C# (Computer program language) | Three-dimensional display systemsDDC classification: 794.8 Online resources: Click here to access online
Contents:
What this book is about -- Before you begin -- First steps : Just getting started -- The building blocks of code -- Fundamentals : building a foundation -- Intermediate : The tricks of the trade -- Advanced -- What we'll be covering in this chapter -- Stuff we couldn't cover -- Good luck.
Summary: "For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API"-- Provided by publisher.
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Item type Current location Call number Materials specified Status Date due Barcode Item holds Course reserves
e-book e-book Uofcanada Library
794.8 ALE (Browse shelf) Available 00010047

Advanced Computer Graphics

Total holds: 0

Includes index.

What this book is about -- Before you begin -- First steps : Just getting started -- The building blocks of code -- Fundamentals : building a foundation -- Intermediate : The tricks of the trade -- Advanced -- What we'll be covering in this chapter -- Stuff we couldn't cover -- Good luck.

"For the novice game programmer with no experience with any programming languages. Covers how C# is used to make a game in Unity3D. Interactive examples give C# code meaning. As more complex aspects of C# are explained the interactivity of example games gains depth. Common programming tasks are taught by way of making a game. Thereader will understand how to read and apply C# in Unity3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# functionality and feratures; new tips and tricks oo tuples, pattern matching, out variables, local functions, binary laterals, digit separators, null propagator reduces, etc. Key Features Provides a starting point for the first time programmer Examples enable the reader to eventually write a game using Unity 3D Learn to read and understand documentation and the Unity 3D API"-- Provided by publisher.

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