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1.
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Digital character development : theory and practice / Rob O'Neill. by O'Neill, Rob, Prof [author.]. Edition: Second Edition.Material type: Text; Format:
print
; Literary form:
Not fiction
; Audience:
Specialized;
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2016]Copyright date: ©2016 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 006.696 ROB (1). Items available for reference: Not for loanCall number: 006.696 ROB/NB (1).
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2.
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Introduction to 3D game programming with Directx ®11 / Frank D. Luna. by Luna, Frank D [author.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Dulles, Virginia : Mercury Learning and Information, [2012]Copyright date: © 2012 by Mercury Learning and Information LLCOther title: Introduction to 3D game programming with DirectX 11.Availability: Items available for reference: Not for loanCall number: 794.81536 FRA/NB (2). :
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3.
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Beginning game programming / Jonathan S. Harbour. by Harbour, Jonathan S [author.]. Edition: Fourth Edition.Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: © 2015 Cengage Learning PTRAvailability: Items available for reference: Not for loanCall number: 794.81526 JON/NB (1). :
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