|
1.
|
|
|
2.
|
3D game environments : create professional 3D game worlds / Luke Ahearn. by Ahearn, Luke [author.]. Edition: Second Edition.Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: © 2017 by Taylor & Francis Group, LLCOther title: Three D game environments.Availability: Items available for reference: Not for loanCall number: 794.81526 LUK/NB (1). :
|
|
3.
|
HTML5 games : creating fun with HTML5, CSS3, and WebGL / Jacob Seidelin. by Seidelin, Jacob [author.]. Edition: Second Edition.Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Chichester, West Sussex, United Kingdom : Wiley, 2014Copyright date: © 2014 John Wiley and Sons, LtdOther title: HTML five games .Availability: Items available for reference: Not for loanCall number: 794.81526 JAC/NB (1). :
|
|
4.
|
Introduction to 3D game programming with Directx ®11 / Frank D. Luna. by Luna, Frank D [author.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Dulles, Virginia : Mercury Learning and Information, [2012]Copyright date: © 2012 by Mercury Learning and Information LLCOther title: Introduction to 3D game programming with DirectX 11.Availability: Items available for reference: Not for loanCall number: 794.81536 FRA/NB (2). :
|
|
5.
|
Maya studio projects : Game environments and props / Michael McKinley. by McKinley, Michael (Michael T.) [author.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Indianapolis, Ind. : Wiley Publishing, Inc., 2010Copyright date: © 2010 by Wiley Publishing, IncOther title: Game environments and props.Availability: Items available for reference: Not for loanCall number: 006.696 MIC/NB (2). :
|
|
6.
|
Programming 2D games / Charles Kelly. by Kelly, Charles [author.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Boca Raton : CRC Press, [2012]Copyright date: © 2012 by Taylor & Francis Group, LLCOther title: Programming Two D games.Availability: Items available for reference: Not for loanCall number: 794.81526 CHA/NB (1). :
|
|
7.
|
Game programming with Silverlight / Michael Snow. by Snow, Michael (Mike) [author.]. Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Boston, MA : Course Technology, [2010]Copyright date: © 2010 Course TechnologyAvailability: Items available for reference: Not for loanCall number: 794.81526 MIC/NB (1). :
|
|
8.
|
|
|
9.
|
Beginning game programming / Jonathan S. Harbour. by Harbour, Jonathan S [author.]. Edition: Fourth Edition.Material type: Text; Format:
print
; Literary form:
Not fiction
Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: © 2015 Cengage Learning PTRAvailability: Items available for reference: Not for loanCall number: 794.81526 JON/NB (1). :
|
|
10.
|
|
|
11.
|
|