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1.
Game design theory : a new philosophy for understanding games / Keith Burgun.

by Burgun, Keith [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton, FL : A K Peters/CRC Press, [2013]Copyright date: © 2013 by Taylor & Francis Group, LLCAvailability: Items available for reference: Not for loanCall number: 794.81536 KEI/NB (1). :

2.
3D game environments : create professional 3D game worlds / Luke Ahearn.

by Ahearn, Luke [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2017]Copyright date: © 2017 by Taylor & Francis Group, LLCOther title: Three D game environments.Availability: Items available for reference: Not for loanCall number: 794.81526 LUK/NB (1). :

3.
HTML5 games : creating fun with HTML5, CSS3, and WebGL / Jacob Seidelin.

by Seidelin, Jacob [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Chichester, West Sussex, United Kingdom : Wiley, 2014Copyright date: © 2014 John Wiley and Sons, LtdOther title: HTML five games .Availability: Items available for reference: Not for loanCall number: 794.81526 JAC/NB (1). :

4.
Introduction to 3D game programming with Directx ®11 / Frank D. Luna.

by Luna, Frank D [author.].

Material type: Text Text; Format: print optical disc; Literary form: Not fiction Publisher: Dulles, Virginia : Mercury Learning and Information, [2012]Copyright date: © 2012 by Mercury Learning and Information LLCOther title: Introduction to 3D game programming with DirectX 11.Availability: Items available for reference: Not for loanCall number: 794.81536 FRA/NB (2). :

5.
Game development for iOS with Unity3D / Jeff W. Murray.

by Murray, Jeff W [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, [2013]Copyright date: © 2013 byTaylor & Francis Group, LLCOther title: Game development for iOS with Unity three D.Availability: Items available for reference: Not for loanCall number: 794.81526 JEF/NB (1). :

6.
Maya studio projects : Game environments and props / Michael McKinley.

by McKinley, Michael (Michael T.) [author.].

Material type: Text Text; Format: print optical disc; Literary form: Not fiction Publisher: Indianapolis, Ind. : Wiley Publishing, Inc., 2010Copyright date: © 2010 by Wiley Publishing, IncOther title: Game environments and props.Availability: Items available for reference: Not for loanCall number: 006.696 MIC/NB (2). :

7.
Programming 2D games / Charles Kelly.

by Kelly, Charles [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, [2012]Copyright date: © 2012 by Taylor & Francis Group, LLCOther title: Programming Two D games.Availability: Items available for reference: Not for loanCall number: 794.81526 CHA/NB (1). :

8.
Game programming with Silverlight / Michael Snow.

by Snow, Michael (Mike) [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Course Technology, [2010]Copyright date: © 2010 Course TechnologyAvailability: Items available for reference: Not for loanCall number: 794.81526 MIC/NB (1). :

9.
Design and content creation : a GameDev.net collection / Drew Sikora and John Hattan, series editors.

by Sikora, Drew [editor.] | Hattan, John [editor.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Course Technology, Cengage Learning, 2009Copyright date: © 2009 Course Technology, a party of Cengage LearningAvailability: Items available for reference: Not for loanCall number: 794.81526 DRE/NB (1). :

10.
Beginning game programming / Jonathan S. Harbour.

by Harbour, Jonathan S [author.].

Edition: Fourth Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: © 2015 Cengage Learning PTRAvailability: Items available for reference: Not for loanCall number: 794.81526 JON/NB (1). :

11.
Game physics engine development : how to build a robust commercial-grade physics engine for your game / Ian Millington.

by Millington, Ian [author.].

Edition: Second Edition.Material type: Text Text; Format: print festschrift ; Literary form: Not fiction Publisher: Boca Raton : CRC press: Taylor & Francis Group, 2010Copyright date: © 2010 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81526 IAN (2). Items available for reference: Not for loanCall number: 794.81526 IAN/NB (1).

12.
Rules of play : game design fundamentals / Katie Salen Tekinbaş and Eric Zimmerman.

by Tekinbaş, Katie Salen [author.] | Zimmerman, Eric, 1969- [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Cambridge, Massachusetts ; London, England : MIT Press, [2004]Copyright date: © 2004 Massachusetts Institute of TechnologyAvailability: Items available for loan: Call number: 794.81526 KAT (2). Items available for reference: Not for loanCall number: 794.81526 KAT/NB (1).

13.
Game engine architecture / Jason Gregory.

by Gregory, Jason, 1970- [author.].

Edition: Third Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton : CRC Press, Taylor & Francis Group, [2019]Copyright date: © 2019 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81526 JAS (2). Items available for reference: Not for loanCall number: 794.81526 JAS/NB (1).

14.
Game programming patterns / Robert Nystrom.

by Nystrom, Robert [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: [United States?] : Genever Benning, [2014]Copyright date: © 2014 by Robert NystromAvailability: Items available for loan: Call number: 794.81 ROB (1). Items available for reference: Not for loanCall number: 794.81 ROB/NB (1).

15.
The art of game design : a book of lenses / Jesse Schell.

by Schell, Jesse, 1970- [author.].

Edition: Third Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boca Raton, FL : Taylor & Francis, CRC Press, [2020]Copyright date: © 2020 by Taylor & Francis Group, LLCAvailability: Items available for loan: Call number: 794.81536 JES (2). Items available for reference: Not for loanCall number: 794.81536 JES/NB (1).

16.
A theory of fun for game design / by Raph Koster ; Foreword by Will Wright.

by Koster, Raph, 1971- [author.] | Wright, Will (William Ralph), 1960- [author of introduction.].

Edition: Second edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Sebastopol, California : O'Reilly Media, 2013Copyright date: © 2014 Raph KosterAvailability: Items available for loan: Call number: 794.8 RAP (2). Items available for reference: Not for loanCall number: 794.8 RAP/NB (1).

17.
Beginning 3D game development with Unity 4 : all-in-one, multi-platform game development / Sue Blackman.

by Blackman, Sue [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: [New York] : Apress, [2013]Copyright date: © 2013 by Sue BlackmanOther title: Beginning three D game development with Unity four.Availability: Items available for reference: Not for loanCall number: 794.816693 SUE/NB (1). :

18.
Level up! : the guide to great video game design / Scott Rogers.

by Rogers, Scott [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Chichester, UK : Wiley, 2014Copyright date: © 2014 John Wiley and Sons, LtdAvailability: Items available for loan: Call number: 794.81 SCO (2). Items available for reference: Not for loanCall number: 794.81 SCO/NB (1).

19.
Fundamentals of game design / Ernest Adams.

by Adams, Ernest (Ernest W.) [author.].

Edition: Third Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: [Berkeley, CA] : New Riders, [2014]Copyright date: © 2014 by Pearson Education, IncAvailability: Items available for loan: Call number: 794.81536 ERN (2). Items available for reference: Not for loanCall number: 794.81536 ERN/NB (1).

20.
Unity Game Optimization: Enhance and Extend the Performance of All Aspects of Your Unity Games / Dr. Davide Aversa, Chris Dickinson.

by Aversa, Davide [Author.] | Dickinson, Chris [Author.].

Edition: Third EditionMaterial type: Text Text; Format: available online remote Publisher: Birmingham : Packt Publishing, Limited, 2019Copyright date: © 2019 Packt PublishingOnline access: Click here to access online Availability: Items available for loan: Call number: 794.81526 DAV (1).


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