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1.
HTML5 games : creating fun with HTML5, CSS3, and WebGL / Jacob Seidelin.

by Seidelin, Jacob [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Chichester, West Sussex, United Kingdom : Wiley, 2014Copyright date: © 2014 John Wiley and Sons, LtdOther title: HTML five games .Availability: Items available for reference: Not for loanCall number: 794.81526 JAC/NB (1). :

2.
Introduction to 3D game programming with Directx ®11 / Frank D. Luna.

by Luna, Frank D [author.].

Material type: Text Text; Format: print optical disc; Literary form: Not fiction Publisher: Dulles, Virginia : Mercury Learning and Information, [2012]Copyright date: © 2012 by Mercury Learning and Information LLCOther title: Introduction to 3D game programming with DirectX 11.Availability: Items available for reference: Not for loanCall number: 794.81536 FRA/NB (2). :

3.
Operations management / William J. Stevenson.

by Stevenson, William J [author.].

Edition: Twelfth Edition / Global Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: New York : McGraw-Hill Education, [2015]Copyright date: © 2014Availability: Items available for loan: Call number: 658.5 WIL (3). Items available for reference: Not for loanCall number: 658.5 WIL/NB (1).

4.
Beginning game programming / Jonathan S. Harbour.

by Harbour, Jonathan S [author.].

Edition: Fourth Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston, MA : Cengage Learning, [2015]Copyright date: © 2015 Cengage Learning PTRAvailability: Items available for reference: Not for loanCall number: 794.81526 JON/NB (1). :

5.
Algorithmic graph theory / Alan Gibbons.

by Gibbons, Alan (Alan M.) (Alan M.) [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Cambridge : The press Syndicate of the university of Cambridge, [1994]Copyright date: © Cambridge university press 1985Availability: Items available for loan: Call number: 511.5 ALA (2). Items available for reference: Not for loanCall number: 511.5 ALA/NB (1).

6.
Rules of play : game design fundamentals / Katie Salen Tekinbaş and Eric Zimmerman.

by Tekinbaş, Katie Salen [author.] | Zimmerman, Eric, 1969- [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Cambridge, Massachusetts ; London, England : MIT Press, [2004]Copyright date: © 2004 Massachusetts Institute of TechnologyAvailability: Items available for loan: Call number: 794.81526 KAT (2). Items available for reference: Not for loanCall number: 794.81526 KAT/NB (1).

7.
Microgrid technology and engineering application / Fusheng Li, Ruisheng Li, Fengquan Zhou.

by Li, Fusheng [author.] | Zhou, Fengquan [author.] | Li, Ruisheng [author.].

Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized; Publisher: London, UK : Academic Press, [2016]Copyright date: © 2016 China Electric Power PressAvailability: Items available for loan: Call number: 621.31 FUS (2). Items available for reference: Not for loanCall number: 621.31 FUS/NB (1).

8.
Beginning 3D game development with Unity 4 : all-in-one, multi-platform game development / Sue Blackman.

by Blackman, Sue [author.].

Edition: Second Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: [New York] : Apress, [2013]Copyright date: © 2013 by Sue BlackmanOther title: Beginning three D game development with Unity four.Availability: Items available for reference: Not for loanCall number: 794.816693 SUE/NB (1). :

9.
Absolute Java / Walter Savitch ; contributor, Kenrick Mock.

by Savitch, Walter J, 1943-2021 [author.] | Mock, Kenrick [contributor.].

Edition: Sixth Edition / Global Edition.Material type: Text Text; Format: print ; Literary form: Not fiction Publisher: Boston : Pearson, [2016]Copyright date: © Pearson Education Limited 2016Availability: Items available for loan: Call number: 005.133 WAL (1). Items available for reference: Not for loanCall number: 005.133 WAL/NB (1).

10.
Python crash course : a hands-on, project-based introduction to programming / by Eric Matthes.

by Matthes, Eric, 1972- [author.].

Edition: Third edition.Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Adult; Publisher: San Francisco : No Starch Press, [2023]Copyright date: © 2023 by Eric MatthesAvailability: Items available for loan: Call number: 005.133 ERI (1). Items available for reference: Not for loanCall number: 005.133 ERI/NB (1).


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