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Entry Topical Term

Number of records used in: 1

001 - CONTROL NUMBER

  • control field: 794

003 - CONTROL NUMBER IDENTIFIER

  • control field: DLC

005 - DATE AND TIME OF LATEST TRANSACTION

  • control field: 20220622132623.0

008 - FIXED-LENGTH DATA ELEMENTS

  • fixed length control field: 050824i| anannbabn |a ana c

010 ## - LIBRARY OF CONGRESS CONTROL NUMBER

  • LC control number: sh2005005589

040 ## - CATALOGING SOURCE

  • Original cataloging agency: ABAU
  • Language of cataloging: eng
  • Transcribing agency: DLC

150 #0 - HEADING--TOPICAL TERM

  • Topical term or geographic name entry element: Simulation games.

360 ## - COMPLEX SEE ALSO REFERENCE--SUBJECT

  • Explanatory text: subdivision
  • Heading referred to: Simulation games
  • Explanatory text: under topical headings

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Topical term or geographic name entry element: Games of status

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Topical term or geographic name entry element: Gaming simulations

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Topical term or geographic name entry element: Mixed games (Simulation games)

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Topical term or geographic name entry element: Sim games

450 ## - SEE FROM TRACING--TOPICAL TERM

  • Topical term or geographic name entry element: Status, Games of

550 ## - SEE ALSO FROM TRACING--TOPICAL TERM

  • Control subfield: g
  • Topical term or geographic name entry element: Game theory

550 ## - SEE ALSO FROM TRACING--TOPICAL TERM

  • Control subfield: g
  • Topical term or geographic name entry element: Simulation methods

670 ## - SOURCE DATA FOUND

  • Source citation: Work cat.: Blood money : a gaming-simulation of the problems of hemophilia and health care delivery systems, 1976.

670 ## - SOURCE DATA FOUND

  • Source citation: IEEE standard glossary of modeling and simulation technology, 1989
  • Information found: (Simulation game. A simulation in which the participants seek to achieve some agreed upon objective within an established set of rules. For example, a management game, a war game. Note: The objective may not be to compete, but to evaluate the participants, increase their knowledge concerning the simulated scenario, or achieve other goals. Syn: gaming simulation)

670 ## - SOURCE DATA FOUND

  • Source citation: European Simulation Multiconference. Proceedings of the ... European Simulation Multiconference:
  • Information found: 13th (1999), v. 1, p. 455 (A simulation game is an active teaching/learning method for processing and solving practical problems by one or more teams. It allows experimental, competitive learning (action learning). Simulation games consist of two components, a description and a simulation model. The description is an introduction to the game, i.e., to the situation, basic rules, teams structure, and various options ... The second component is the simulation model)

670 ## - SOURCE DATA FOUND

  • Source citation: Wikipedia, Aug. 12, 2005
  • Information found: (A simulation game, or sim game (also known as a game of status or mixed game), is a mixture of a game of skill, a game of chance and a game of strategy that results in a simulation of a complex structure (like a stock exchange, or civilization flux))

670 ## - SOURCE DATA FOUND

  • Source citation: Introduction to simulation games, via WWW, Aug. 12, 2005
  • Information found: (A simulation game attempts to recreate a real-life situation in order to prepare its participants for encounters prior to the actual experience. The tool is a training procedure and can be represented by four distinct types: physical, iterative, procedural and situational)

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