Normal view
MARC view
Entry Topical Term
001 - CONTROL NUMBER
- control field: 794
003 - CONTROL NUMBER IDENTIFIER
- control field: DLC
005 - DATE AND TIME OF LATEST TRANSACTION
- control field: 20220622132623.0
008 - FIXED-LENGTH DATA ELEMENTS
- fixed length control field: 050824i| anannbabn |a ana c
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
- LC control number: sh2005005589
040 ## - CATALOGING SOURCE
- Original cataloging agency: ABAU
- Language of cataloging: eng
- Transcribing agency: DLC
150 #0 - HEADING--TOPICAL TERM
- Topical term or geographic name entry element: Simulation games.
360 ## - COMPLEX SEE ALSO REFERENCE--SUBJECT
- Explanatory text: subdivision
- Heading referred to: Simulation games
- Explanatory text: under topical headings
450 ## - SEE FROM TRACING--TOPICAL TERM
- Topical term or geographic name entry element: Games of status
450 ## - SEE FROM TRACING--TOPICAL TERM
- Topical term or geographic name entry element: Gaming simulations
450 ## - SEE FROM TRACING--TOPICAL TERM
- Topical term or geographic name entry element: Mixed games (Simulation games)
450 ## - SEE FROM TRACING--TOPICAL TERM
- Topical term or geographic name entry element: Sim games
450 ## - SEE FROM TRACING--TOPICAL TERM
- Topical term or geographic name entry element: Status, Games of
550 ## - SEE ALSO FROM TRACING--TOPICAL TERM
- Control subfield: g
- Topical term or geographic name entry element: Game theory
550 ## - SEE ALSO FROM TRACING--TOPICAL TERM
- Control subfield: g
- Topical term or geographic name entry element: Simulation methods
670 ## - SOURCE DATA FOUND
- Source citation: Work cat.: Blood money : a gaming-simulation of the problems of hemophilia and health care delivery systems, 1976.
670 ## - SOURCE DATA FOUND
- Source citation: IEEE standard glossary of modeling and simulation technology, 1989
- Information found: (Simulation game. A simulation in which the participants seek to achieve some agreed upon objective within an established set of rules. For example, a management game, a war game. Note: The objective may not be to compete, but to evaluate the participants, increase their knowledge concerning the simulated scenario, or achieve other goals. Syn: gaming simulation)
670 ## - SOURCE DATA FOUND
- Source citation: European Simulation Multiconference. Proceedings of the ... European Simulation Multiconference:
- Information found: 13th (1999), v. 1, p. 455 (A simulation game is an active teaching/learning method for processing and solving practical problems by one or more teams. It allows experimental, competitive learning (action learning). Simulation games consist of two components, a description and a simulation model. The description is an introduction to the game, i.e., to the situation, basic rules, teams structure, and various options ... The second component is the simulation model)
670 ## - SOURCE DATA FOUND
- Source citation: Wikipedia, Aug. 12, 2005
- Information found: (A simulation game, or sim game (also known as a game of status or mixed game), is a mixture of a game of skill, a game of chance and a game of strategy that results in a simulation of a complex structure (like a stock exchange, or civilization flux))
670 ## - SOURCE DATA FOUND
- Source citation: Introduction to simulation games, via WWW, Aug. 12, 2005
- Information found: (A simulation game attempts to recreate a real-life situation in order to prepare its participants for encounters prior to the actual experience. The tool is a training procedure and can be represented by four distinct types: physical, iterative, procedural and situational)